Jeffrey M. Barber

Tombstone

ZenRisk

May 2000 – Aug 2000 · age 18

What it was

A hot-seat, Risk-style world-conquest board game, a personal clone written straight against the Win32 API with no framework, mostly in a single week of May 2000. The whole world lived in one text file: six continents, 42 territories with card types, a seed point for each, and an adjacency list packed into a 252-byte bitmap. There was no polygon data at all. Each turn the game blitted a black-and-white border map and flood-filled every territory from its seed point in its owner's colour. To find which country you clicked, it flood-filled a highlight at the mouse and checked which seed's colour had changed. A single "Next" button drove a phase machine through land grab, placement, fortify, attack and move, with dice dialogs, card cash-ins, and "We Have a Winner" at the end.

Wins, for the age

What it taught

Genealogy

Ancestors: Zen Net: the games lobby of the winter before, where games were the point. Descendants: Ant Colony: the next game, a real-time strategy engine. Defense Map Ed: paint the walls of a map, and every cell knows the way out. BSG Prototype: a whole board game, Battlestar Galactica, written as rules in code twenty years later.

Epitaph

Here lies ZenRisk, which conquered the world with a paint bucket and never learned to draw a border of its own.